This week was pretty boring honestly, because our project has suddenly become a waiting game. I did get the plants that go in the atrium from last week imported, but that was Monday. Since then, we have been in the process of moving all project assets to a new project file because an update caused all of our scripts to be outdated. This has halted pretty much all production for now, but also, I'm pretty much done with modeling anyway, and it's just time to get the scripting together (which has to be now completely redone). However, I did try to work on designing the invitations/posters for our showcase at the end of the year. I need to ask Mr. B for more specifics, but I started playing around with layout towards the end of the week. We had a portfolio review earlier in the week which also took up some of my time. Overall though, I would like this upcoming week to be more productive, so I think I'm going to follow some basic VRTK tutorials so that maybe I can help get this scripting done. It might not work at all, but hey, it's not terrible knowledge to have regardless, and it gives me something to do in an effort to help the project. Goals For Next Week:
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This week was one that I thought would be pretty quick and easy, but of course, I was wrong. We only have a few more assets needed (maybe 6?) so I modeled and textured two of them very simply at the beginning of this week: the bookshelf and teacher desk. They're both low poly and I used a free to use texture that doesn't require attribution, so it was a very quick process. However, one of the other objects needed was a potted tree for the atrium. Julia modeled this and it looks fantastic! BUT it is 20,000 polys... so I'm back to simplifying, baby! I've been taken advantage of the feature that allows me to merge overlapping vertices. However, the trees still have quite a few polys, so I could see this taking me up to two weeks depending on how willing I am to sacrifice the quality of the tree. Once I get that done though, Julia should be done with the downstairs of the building and all of the 3D Modeling should be (for the most part) done. We're getting so close, and I'm really excited to have a finished game. I feel like we're going to succeed (don't worry I knocked on wood...), which is always a good feeling. Goals For Next Week:
My UVW mapping skills have come in handy in texturing the stairs that Julia made!
That pretty much sums up my work this week, texturing stairs. I did also get the two items I made last week put into a unity package so that they can easily be added to the game, but that's a little less fun. This work week was a little shorter because of a guest speaker, and because I took some of the time to help Ryan with testing new player movement techniques so that we could find one that was less likely to make players sick than what we originally had. Overall, it felt like a pretty productive week though! This week was all pig simplification. I feel like all of my update posts are the same now. Just about me deleting polys. I do have one new piece of info: for the smoothing tool to work the best if you've altered the polys of an object, it helps to delete the polys and reform them (this is super tedious though, so only do so when necessary). The unsmoothed structure will look more blocky because of how the shading works on the faces, but it smooths out to be seamless. I'm doing this on the pig's body, and the hands because they are both objects that were very round but also very complex that I have simplified greatly. It's going to be worth it for the result, and I have a good amount of time to work on it anyway because Sam keeps hitting technical difficulties in animating the chicken, so it will be a while before he needs the pig. One other thing I did was make a list of the current count on vertices, polygons that each section of the pig currently has so that I can see where these numbers are really coming from and what needs to be reduced. The hands may have to stay fairly complicated, because they are human hands, which are pretty complicated objects. However, the pig nose definitely has more polys and vertices than it needs to, so it is my priority for this next week. Goals for Next Week:
(PS if this list seems like less than usual, that's because I'm trying to be more realistic with what I can do in a week. This pig simplification could easily take up my next week if not a couple days of the week after. If I am somehow wrong though, trello has more jobs for me to accomplish)
This week was literally just the chicken simplification. Need I say more? But seriously, I did make the file size much more manageable and found the smoothing tool to be very helpful, and the chicken is now as done as it's going to be (unless there are major problems). My other teammates also moved to getting scripting done! Moving forward is kind of scary because I have to texture a complex object. Either it will be UVW unwrapped in Photoshop (hopefully) or each part will be individually textured with Unity and exported as a Unity asset package (back up plan). Either way, it will be a challenge but it will get done. Goals for Next Week:
My progress meeting with Mr. B was really quick. He seems to be happy with the progress that we're all making. I took a break from working on the upstairs new building too much this week because I wanted to get the chicken simplified so that Sam can start working on the animation and so that Ryan has a model to use when he is trying out pursuit scripts. So far it has gone pretty well, but I realized that even though they were the first things I simplified, the feet still have 2,000 vertices! That's a lot, especially considering that the entire object now has 9,000 vertices. Originally it had around 12,000 polys, so I'm happy with my progress, but I need to get it to even fewer if we want the game to not be a laggy mess. Goals for Next Week:
This week was pretty simple. It was just getting the second floor walls to Ryan, and so far they look awesome! I still have to subtract a lot of doorways and window holes, but I have about half of the floor done. Then, it will just be a matter of making the assets to fill the rooms. The textures and lighting Ryan has been adding has been making everything look really great. I'm really excited to see how the rest of the room turns out. I also have my meeting with Mr. B to do a progress check on what progress I have made towards this project, so that should be interesting. Goals for This Week:
This week was a continuation on revamping the GAD room, and also beginning to work on simplifying an enemy chicken model, modeled by Julia. I actually got a lot done this week, especially considering that I missed class on Wednesday. However, at the end of this upcoming week, we have a progress check so I do need to make sure that the GAD room is done (or close enough) so that we're ready for that. I started off by finishing subtracting the doorways and windows from the walls. I ran into a problem when I tried to export though because some of the vertices were problematic. However, switching from an .obj to a .fbx file easily solved this problem. There were a couple other issues with the pivots of some of the door frames, but Ryan was kind enough to fix this in Unity. I fixed a couple other pivot points for some assets as well, and then I took a break from the GAD room. Julia had just finished the chicken model, so I went about simplifying it. For the most part, it is much simpler than I would have guessed. However, there are quite a few tail feathers that I'm going to really try to remove some polys on. I got the feet of the chicken simplified this week and I think it will turn out great. I had to jump to yet another task, creating a texture for the counters in the GAD room. Last year, I tried to make one, and it was not good at all. It was supposed to be tileable but it there were enough discrepancies that you could easily tell it was tiled. This year, I literally just took a picture of the counter texture, and took the time to make sure it really was tileable. I'm hoping that nothing weird happens, but you never know with this project. To Do This Week:
I guess we're just not allowed to have normal weather or normal weeks anymore. Anyways, I'm gonna keep this short.
This week was figuring out the issues we have with textures. I have to alter the GAD Room walls (by disconnecting them) in order for textures to work, which is tedious, but I'm glad I'm learning this before mapping out the entire 2nd floor of the building and making all of the walls connected, because that would be a lot to fix. The GAD room is really looking great thanks to Ryan adding in all of the textures and lighting. I'm excited to see Julia's chicken NPC put into the world, but that model needs to be greatly simplified. [No picture included due to a work week cut short and no pictures were taken] To Do This Week:
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
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