This week was a continuation on revamping the GAD room, and also beginning to work on simplifying an enemy chicken model, modeled by Julia. I actually got a lot done this week, especially considering that I missed class on Wednesday. However, at the end of this upcoming week, we have a progress check so I do need to make sure that the GAD room is done (or close enough) so that we're ready for that. I started off by finishing subtracting the doorways and windows from the walls. I ran into a problem when I tried to export though because some of the vertices were problematic. However, switching from an .obj to a .fbx file easily solved this problem. There were a couple other issues with the pivots of some of the door frames, but Ryan was kind enough to fix this in Unity. I fixed a couple other pivot points for some assets as well, and then I took a break from the GAD room. Julia had just finished the chicken model, so I went about simplifying it. For the most part, it is much simpler than I would have guessed. However, there are quite a few tail feathers that I'm going to really try to remove some polys on. I got the feet of the chicken simplified this week and I think it will turn out great. I had to jump to yet another task, creating a texture for the counters in the GAD room. Last year, I tried to make one, and it was not good at all. It was supposed to be tileable but it there were enough discrepancies that you could easily tell it was tiled. This year, I literally just took a picture of the counter texture, and took the time to make sure it really was tileable. I'm hoping that nothing weird happens, but you never know with this project. To Do This Week:
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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