We're nearing the end of our board game production. We have one more week to bring everything together into a (somewhat at least) cohesive game. Making a game is hard. It takes a lot of work to make every single piece of a game. If teamwork isn't your thing then I would not recommend game making because it relies heavily on that. That being said, teamwork isn't really my strongest suit either seeing as I often get frustrated at other group members even for little things, so making this game has been a real challenge. As I mentioned above, teamwork has been a big problem for me. I've been realizing that I've done a poor job of communicating my thoughts as well as making sure I understand everyone else's thoughts, especially since I am the team lead. I need to learn to ask more questions, get specifics, and monitor things a bit more closely. Work wise, I struggle a lot with design layouts for things such as ads and instructions. So far, I am happy with how these documents are turning out, but it takes me a lot of time and experimentation to get them right, the kind of time and energy I'm not sure I'll be able to afford over the next week if we're out for snow many days. White space and balance are two things I really need to work on in my design. I unfortunately forgot to download the ads (which are much prettier than the work I do have) I made for the game, but I have pictures of some of the graphics that will be included in the instructions, which is currently a work in progress. The communication issue isn't only my fault though. As a team, we are all not the greatest at all staying on the same page. For instance, our player pieces ended up much bigger than the board spaces, meaning extra work to try to balance this out. I would also say that we are all dreamers and not very practical with our ideas, so I am a little concerned about our group finishing by the deadline. Our cards were originally going to have the elemental symbol in the middle of the card be cut out, but due to lack of time, I think that idea will have to be scrapped. I am very nervous about how the game will come together, and scared that due to miscommunication, my instructions won't match up with the game pieces at all, making the game unplayable. I actually also have very little idea of what my group members actually have accomplished. One of them has been good about checking off things they have done, but I have not seen many of the finished products from either of them, which- call me paranoid, but- makes me worry a little bit. I feel like it's almost too late to fix the communication/ unity issues within our group at this point, so I'm just hoping that we have most of this week to pull it all together and hopefully create a decent game. Wish us luck.
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So up until January 13th two other students and I will be working on designing a board game. Our game is called Combistry, (combining and chemistry) and I'm my group's writer and production manager. This pretty much means I have to keep people on task and work on written aspects (such as the game instructions, advertisements, etc.). I've finished revising the game design document, and it's gone through a lot of changes since the beginning, but I think now we as a team now have a clear idea of how the game functions. It's not the prettiest document, but it contains enough information for us to all have one at least similar idea of what the game is going to look like. However, I don't know if our group's chemistry (ha get it?) is the best. I'm a little concerned about how the game is all going to come together. Since one of my group memebers already posted their post, I can tell that they feel as if they're on schedule but the rest of us in the group is behind schedule, which I was unaware of. I think that we all struggle with communication, which is extremely problematic. I think we need to really utilize team meetings as well as maybe just make a schedule for the entire process so that we know what's going on. I think we've made pretty good progress this week though. It's a little difficult because our work is all interconnected and we have to wait for each other on some things (ex. I have to wait for a card to be designed to be able to finish the instructions). I still think though that we've gotten a lot of work done so far, but we still have a lot more to do.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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