Short week. Snow days. Pig Eyes. Poly Simplification. Nuff Said. Seriously though, there was very little progress on my part this week, but I did accidentally learned about a cool feature of 3Ds Max. I was trying to merge vertices, and while this feature was unable to help me because of some really funky geometry stuff going on, it would be really useful for other situations. Basically, you can figure out how many vertices are overlapping, and then either manually or automatically, combine all of said vertices. This is a pretty basic feature, so it's probably a wonder to anyone who has ever used 3Ds Max that I didn't know about this before, but I somehow didn't. Anyways, it will certainly help me out as I continue trying to simplify 3D models. Poly simplification has also proved to be very necessary because the chicken was still too complex to animate without crashing the program multiple times. Our computers are very bad, so our polygons must be few. Goals for Next Week:
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This week was all pig simplification. I feel like all of my update posts are the same now. Just about me deleting polys. I do have one new piece of info: for the smoothing tool to work the best if you've altered the polys of an object, it helps to delete the polys and reform them (this is super tedious though, so only do so when necessary). The unsmoothed structure will look more blocky because of how the shading works on the faces, but it smooths out to be seamless. I'm doing this on the pig's body, and the hands because they are both objects that were very round but also very complex that I have simplified greatly. It's going to be worth it for the result, and I have a good amount of time to work on it anyway because Sam keeps hitting technical difficulties in animating the chicken, so it will be a while before he needs the pig. One other thing I did was make a list of the current count on vertices, polygons that each section of the pig currently has so that I can see where these numbers are really coming from and what needs to be reduced. The hands may have to stay fairly complicated, because they are human hands, which are pretty complicated objects. However, the pig nose definitely has more polys and vertices than it needs to, so it is my priority for this next week. Goals for Next Week:
(PS if this list seems like less than usual, that's because I'm trying to be more realistic with what I can do in a week. This pig simplification could easily take up my next week if not a couple days of the week after. If I am somehow wrong though, trello has more jobs for me to accomplish) |
AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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