Before anyone says anything - or takes points off for spelling - it is "theatre." "Theater" refers to the actual building while "theatre" refers to the art. At DSA, we have to choose two art pathways. When I was making the choice, my dad said something along the lines of "well, do you think you'll be doing it for the rest of your life?" With that logic, I probably would have tried to opt out of history class, but he did have a point. As you can guess based on this website and the title of this post, I chose game design and theatre. Game design is pertinent to one of the paths I could possibly take in the future, but theatre isn't quite as much, at least at surface value; I'm not planning on being an actor. Yet, I think that my experience with theatre is helpful with other arts, including many aspects of game design.
The first three weeks of this game design class has been creating infographics, and at the end of the week, presenting them. Well, I'm a pretty socially anxious person, which does not bode well for me doing things in the game industry since pitching games and presenting ideas is a key part of the work. This is one of the main places theatre has helped me. Aside from the obvious things it has helped me with - giving me practice speaking in front of an audience, practice projecting my voice - it also taught me to take risks and be more comfortable in myself. While my presentation skills still aren't great, I think they are getting better, and theatre is a big part of that. In my last post, I also mentioned that animation is a career I am looking into. If this is character animation, then it's clear that studying how people express emotions would be very helpful. However, I've also helped out with many different tech crews before, which also holds many valuable lessons. Set crew can teach a lot about staging objects in your scene, as well as "camera angles" because of how much you have to consider where the audience is. Most recently I've been working on the marketing crew which has helped give me practice in graphic design and advertising. Since animations are basically drawn films, it makes sense that acting and tech that goes into creating theatrical shows would help with animation. In another small way, theatre helps because of the memorization skills it teaches. Learning lines quickly for a show can teach you to memorize other things quickly as well. This is helpful for photoshop shortcuts, or common commands in coding. Even if your memory isn't very fast, you do learn how to memorize better for yourself. Likewise, this, along with doing any piece of a show on a tight schedule, can help improve time management skills. Also, when working with so many people on a show, your communication skills are going to improve. Basically, for me, theatre is helpful to game design because:
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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