This post is supposed to reflect on the process of design a game in VR. I don't have a lot to say about the actual designing of the game since most of the work I did was more about 3D modeling, so this will actually mostly reflect on that. Let's just say, this has been one of the most stressful projects of my life, I'm freaking out a little bit. Deadlines are very difficult to hit, and learning as you go only slows down the process. However, I feel like I have learned a lot and created decent work.
You can go to my selected works page, or even my VR DSA page in order to see what work I have actually done, but basically it was a lot of modeling of objects around the room. One of the main things I learned is every model needs to be as low-poly as possible. You'd be amazed at how many objects really are in a room, and how much lag it can cause. Moving into modelling the whole school, I definitely need to work on making lower-poly models, and learn a lot more about how textures and bump maps work. Though I have not seen the finished product yet, I am very proud of what we were able to accomplish in terms to making a VR model for the first time. I hope that the process will be a bit smoother next year because of all that we have learned as a group and with better scheduling and organization.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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