Now that we've finished creating our board games, we've returned to using 3DS-Max, a program we haven't used in class since last year. The program has updated, not changing much other than a few graphical things on the interface, so it was pretty much just relearning the program that we had used before. Now though, we are learning new skills like rigging models for animation with realistic bone systems (realistic in how they move, not necessarily in appearance).
I was actually pretty surprised at how easy it was to pick up 3DS-Max again, since the last time I touched it was over the summer in order to make a crappy animation as a joke. I had forgotten most of the keyboard shortcuts and some navigational tools, but after a little messing around and asking others, I think I've figured most of it out. The new material that we're learning is very difficult for me, though on Friday I was starting to understand the basics, and just need to keep working at it. I think I will be able to figure it out eventually.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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