If you've read ANY of my Advanced Studies Progress Posts, you probably know how many times I've had to redo work from last year that was not working in the game. Some of it looked bad, some of it needed to be simplified, and some of it was just acting weird in Unity so I had to at least re-export the file. Of course, there is some frustration in it, but there's also a chance to improve, and I kind of love that, so as portfolio deadlines for colleges rapidly approach, I'm taking the redo approach to some of my art as well. This idea was mostly spurred by going to the Nasher Museum portfolio day and realizing, Hey, I can do better now, but this idea is still really cute. One of the critiques I got on this piece was that there was a lot of empty space, so in redrawing it, I wanted to make the composition a bit more interesting, so I brought the figures closer, and plan to add more details in the empty spaces. Another comment was that Bigfoot's pose could be more interesting, so I am following his suggestion on making the positioning a little more interesting. So far I have also opted to make the trees a little more stylistic so that they're both more interesting to look at and lead the focus to the figures.
I think in general I should continue to redraw art as I improve. It allows me to see my progress, repolish old ideas, and get cool new art out of it too.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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