Although we were going to work in Game Maker, technical difficulties have forced us to jump straight into Unity. This is kind of a good thing because Unity is what we would have used next year anyway. We haven't really started using Unity much yet (due to more technical difficulties that make it hard to access the tutorials right now) but we have watched a lot of tutorials for navigating the interface, and we started working on coding in c#.
So far, the game interface seems a little confusing. The tutorials that we watched just went over the basics, and I think to really learn it I will have to learn by doing. I think that I will be able to figure it out, I just also think that it will take some time. I'm really excited to do some more advanced coding, even though I'm sure it will be very difficult for me. I only really know some basic coding things right now, so I'm excited to get into more complex stuff. However, since c# is, "not a beginner friendly type of code," I am a little worried about it since I often make mistakes and can get frustrated when coding. Overall though, I'm pretty excited just to get started making 2D games, and even though I know my first game isn't going to look as nice as the example games, it looks like the program is capable of doing some pretty awesome things, so I'm excited to learn how to use it.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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