This post is going to be mostly just my personal reflection on what's been different about creating 3D games - as opposed to making 2D games - so far, as well as seeing what other people have to say about the difference in logic and production of these styles of games.
One of the biggest differences I notice is working in a 3D space changes the way you have to think about positioning things. Often you must adjust both the position and the rotation to get something in the right spot, whereas in 2D games, often rotation is only important to special effects or if a sprite got imported upside down. In 3D games however, your camera angle is important, and so are the rotations of everything else to choose which way they will be facing. On a forum about this topic, one user describes 3D as "one dimension harder". In some 3D games, the player is in complete control of the camera, which complicates things even more since objects in the game must look good from every angle. Speaking of objects in the game, now they are 3D art rather than normal sprites. You have to have the model itself and the texture map. In itself, 3D art isn't necessarily harder than 2D art, it's just different, so this will be a little more subjective. However, another user on the above mentioned forum pointed out that 3D animation requires rigging and skeletons as well as the aforementioned model and texture, so in that sense it is more complicated. Often 3D game assets will also take up more data, so a lot of times 3D games require more tricks to keep them running smoothly to make up for this - like simplifying models. This article makes some other points that I had not really thought about. It points out that generally, 3D games require more assets than 2D ones, just because of the scope of the world generally. It also mentions that 3D games are so compelling because of the realism aspect that they can bring. Then, it again summarizes my earlier thoughts on controls being more complicated in 3D and general differences in art production. 3D games...
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
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