Although this week was cut short by illness and playtesting (which I will make a seperate post about) I did manage to get the pig textured! Well... sort of... There are some surface issues, BUT! It isn't entirely my fault this time! I went back to the old, fully polyed models, and they still had some weird spots when textures were applied (though far fewer...). Anyways, I don't think it's something worth fixing at this point in production unless I can find an easy fix, or if it really bothers one of my team members. I made all of the textures metallic because I thought it made the pig look sharp and scary, but this may change depending on computer capabilities (lag) and my teammates' preferences. Goals For Next Week:
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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