Short week. Snow days. Pig Eyes. Poly Simplification. Nuff Said. Seriously though, there was very little progress on my part this week, but I did accidentally learned about a cool feature of 3Ds Max. I was trying to merge vertices, and while this feature was unable to help me because of some really funky geometry stuff going on, it would be really useful for other situations. Basically, you can figure out how many vertices are overlapping, and then either manually or automatically, combine all of said vertices. This is a pretty basic feature, so it's probably a wonder to anyone who has ever used 3Ds Max that I didn't know about this before, but I somehow didn't. Anyways, it will certainly help me out as I continue trying to simplify 3D models. Poly simplification has also proved to be very necessary because the chicken was still too complex to animate without crashing the program multiple times. Our computers are very bad, so our polygons must be few. Goals for Next Week:
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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