In class, we have been working in Adobe Audition to edit audio clips. So far, it's just been basic editing, putting clips together, cutting out parts that we don't like, and using some audio effects to create different sounds, as well as adding in some background music and sound effects. Obviously, sound is incredibly important to game design and all forms of media because of the way it helps immerse us and set the tone. However, I want to look specifically at the sound industry within game design, and see what that world is really like.
Unsurprisingly, this site claims that the most important things to get into the industry are experience and being able to market yourself well. For most areas in the gaming industry, this is also the case, but it seems that with sound design, prior experience may be even more important than in other areas of game design. This certainly makes sense according to this interview, in which Jaclyn Shumate talks about the demands of working in game audio. She says that long hours and crunch time are incredibly standard for the job and that it takes quite a bit of trial and error, but is rewarding. Thus, it would make sense that employers want to see dedication, along with just being able to see if you have rhythm and other such musical skills. Shumate also emphasizes the need for good communication and dedication later in her interview. This follows with this page about audio engineers which encourages having the aforementioned skills as well as musical talent, attention to detail, and a good understanding of emotion and mood. However, even then it can be tough because according to gameindsutrycareerguide.com the demand for audio engineers is fairly small. It also talks about salaries of audio engineers, saying they typically range anywhere from $20,000 to $100,000 a year for those who successfully make it in the industry, depending on which position they hold.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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