This week was very short for me since it only consisted of Monday and Tuesday. I did accomplish two things though. I mostly blocked out the upper floor of the main building! I still need to add stairs and doorways, but for the most part we have a template, which means Ryan can start coding the NPC walking patterns soon. I also learned that my "keyboard solution" involved 105 textures (what was I thinking last year when I made all of those textures???), which doesn't really help in terms of lag. I need to figure out how to avoid the "Screaming Keyboard" Problem (where each poly facing up is a different surface, but each is a tiny clone of the main one) and simply make a single texture surface that just has some gaps in it. This way I could at least UVW unwrap, because currently that only leads to the Screaming Keyboard problem again. Goals for this Week
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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