Most of this week was removing polys from a recycling bin. Yep. It's all going to be worth it in the end for a less laggy game, but it's very tedious work because even with Ignore Backfacing on, there were times where random parts of the object would be deleted and I would have to go back quite a bit. We're already through the first 1/8th of the school year (Technically 1/7th since the last 1/8th will be taken up by testing) and I don't feel like I've made any new progress towards this game, it's just been fixing stuff from last year, and the most basic preplanning possible. I am very close to having the whole room entirely simplified though. This is just the progress I made this week in terms of file size difference. The first number there was the file size for the original obj of the room. The second is from the obj of the room a week ago. I neglected to export an obj for the room I have now to compare, but what I'm saying is that there is notable progress in terms of reducing file size, which should help the game run much more smoothly.
I know these posts aren't the most exciting, but I think I'm getting close to being back on track, so thanks for bearing with me. Goals for Next Week:
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
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