Preproduction is incredibly important, but it's definitely most effective when the information from this planning is put into clear and concise words and in a nice organized way. This is why documents are so important, and this post will be focusing on a one page game design document, as well as the game pitch (in this case in the form of a powerpoint).
Both of this documents are essential in the preproduction of game design. We'll start off with the basics of a one page game design document. These documents are very similar to infographics; while you want to include all of the information that you need to in order to give people a clear idea of the mechanics of the game, you need the document to be visually appealing and catch people's eyes. Similarly, you need to keep your powerpoint for your game pitch very simple. Obviously, you should have additional information in your head that isn't necessarily included on either document, but the purpose of these documents is less about capturing the fine details (which ultimately will probably change in delevopment anyway) but rather to just capture the essence of the game and communicate it to your team. So really, the most important thing is priority of important information, and communicating that information in a clear and concise way. These documents are so important because a game design team needs to have a single vision of what the game is going to look like. Both documents can really make or break the game. Without a GDD, there is no sense of unity, and it's very difficult for a team to work together to create something coherent. The pitch is equally important because it gets people interested in the game, including the team, and gets their ideas flowing. Also, GDD's can help you see flaws in your idea since it forces you to work out all of the basic details, even things you may have overlooked.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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