In this post I'll be reflecting on the year in game design so far, just before we get into 2D game design. So far this year has felt much more challenging than last year, both in the skills that we've been using, and in just managing my time. I'm getting ahead of myself though, so let's go through the year.
We started off just learning video game history, which I personally found uninteresting since it felt as though we were just creating infographic after infographic, and I barely remember any of the material at this point honestly. While this unit is important to learn, it isn't exactly useful for every day work. At this time we were also reading The Art of Game Design which I also found boring since I am much more a hands-on person when it comes to art, and it felt as if the author were speaking only from his own experience rather than looking at the bigger picture. However, the book was effective in teaching some key concepts of game design. None of this work was extremely challenging, other than just trying to find a unique way to create the next infographic. Next, we got into pitching a board game idea, and then executing an idea in a group. Coming up with an original idea wasn't too challenging, but working to pitch it well in front of peers and then work through holes in the original concept were both very difficult. Though I don't feel nervous while public speaking, I am not very good at it. My pitch was certainly not flawless, but I think I did a fairly good job, and learned what I need to do next time (think through questions from others and spend more time on solidifying the art style). Since my team wasn't exactly the best at communicating and didn't really have the best work ethic, I found it very difficult to create a board game that I was content with. Next time, I need to work on my communication and leadership skills. Now, we're working on 3D modeling and animation. While it is challenging work, I'm enjoying it immensely. All of the work that I've been producing, though it has been sort of rough looking, is incredible compared to what I did in the program last year. That being said, I will need to practice a lot more to ever be able to make clean looking 3D animations, but I think it would be worth it. All in all this year has been very good for me. I feel like I've learned a lot of skills that I will need for any career relating to game design, especially in terms of team work, and animation basics. I did say that time management was an issue since I like to take my time on projects, but I think this year is helping me view deadlines more realistically and budget my time better. I hope that moving into 2D design I can learn from the mistakes I've made and the lesson I've been taught so far.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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