A lot of the time, when I'm simplifying the amount of vertices and polys an object has, that object starts having issues with shading. After simplifying so many object though, I've started to realize the pattern of when it happens, and I made a little diagram that helps explain it. (If you're colorblind, it's probably useless to you, sorry.) Basically, getting rid of vertices still attached to an edge that you have not gotten rid of is risky business. Even just getting rid of vertices that line up with other vertices where there COULD be an edge but there isn't has given me issues before. Basically, not freaking out immediately over bad shading, and instead continuing to simplify the object might be your best bet on solving this problem, because once all parts are simplified the same, it usually goes away.
Of course, it doesn't always work, especially with more complex objects, but it's good to know not to freak out immediately if the shading gets funky in the process.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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