Out of all of the main game mechanic categories, I think that probability will be my weak spot when designing games. I like doing math, and I consider myself pretty good at it, it's always been something that has come easily to me. The Art Of Game Design laid it out very simply and made it seem pretty easy, but in an actual game, it usually isn't just one simple probability. It's probability after probability after probability that all interact with each other to create a more complex system. This isn't so much the case for board games; they usually do just have one simple chance mechanic like a spinner, die, or drawing cards from a deck. In video games though, there are usually a lot more numbers. Every attack has to have some chance of missing, everything has a bunch of different stats, and all of these numbers interact with each other. Now, this isn't always the case. There are some games that still do have simple probabilities, but for the most part, popular games nowadays tend to be more complex. I am terrible at creating a balanced system of numbers, stats, and probabilities. It's a very difficult thing that takes a lot of trial and error, and I don't think I have the patience to do that. Math is always taught as the one subject where there is a simple way to find an answer, but theoretical math is very different from practical math, and I think probability is going to be one of the most difficult aspects of designing games.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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