This is sort of just a reflection on my recent art, and a throwback to an old blog post I made a while back, with a slight variance. This week has been extremely busy, mostly because of my involvement with theatre, so I only have a very small amount of time for art, which means I either have to make slow progress, or...
I can make fast art! This simply means focusing on hitting deadlines is a higher priority than quality (though, don't get me wrong, I'm not trying to throw quality out of the window). Doing this wasn't actually planned on my part, instead, I had deadlines approach much faster than I had anticipated and was forced to work this way if I valued my sanity. However, this also meant that I have produced 6 gif animations and another digital art piece in the past 3 days or so, most of them being very busy days as well. Sure, they aren't perfect, but I hit the deadlines I needed to hit, and I actually learned a lot about how I work/ what I need to improve on. For instance, the unanimated piece of art showed me that I'm better at lineart than I thought, but also am still struggling with making distinct shading. The gifs proved to me that animation, while it can be a lengthy and arduous process, can happen even in short bursts of productivity, and thus, even if I don't have much time, having even a little time means that I can work towards larger artistic goals. For the rest of the school year, I want to try to do more fast art, this time with self-imposed deadlines in order to improve faster. As I talked about in the blog post linked above, I strongly believe that not being so meticulous and just getting in a ton of practice definitely helps me improve more quickly. Below are two of the gifs I made. There are lots of aspects of both that could be HUGELY improved, but they provided me practice in animation, and allowed me to see what I need to work on in the future.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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