This is a game that I had been very excited about since I first heard about it. Despite this, I had no idea what it was going to be like going into it, and I didn't do any research on it. I love the Animal Crossing series and I have a lot of great memories playing it, so I may be a bit biased towards this game, but overall I would say it has definitely met my expectations in most areas, and I have really enjoyed it so far. For a mobile game especially, I would say it's pretty great.
In case you don't know, the Animal Crossing series is a game series where you basically get a house to live in in a cute little town where you're trying to do chores and odd jobs to earn money to decorate your house and get clothes, and in some games, improve the town. Pocket Camp is somewhat similar except you don't have a house, but instead a campsite that you have to decorate to appease your guests, but once again, you are doing chores to get money in order to do this. You also do have a camper that you can decorate without consequence, which I think is a nice trade off. Another big difference is that in the main series, you have a set of neighbors that doesn't change very frequently, but in this game, which animals are hanging around different camp areas varies every three hours. Overall it feels very consistent with the rest of the series, keeping the cutesy style and general gameplay structure, though it is a little simplified since it is a free mobile game. I'd say that there are a few flaws with the game though. It's very difficult to design a campsite layout that is easy to move through. With all of the items that you have to make in order to invite new neighbors to your campsite, it's easy to suddenly have a very cluttered layout that can be hard to move through. This may just be a me thing though as I am earning how to have better, more open layouts. Also, though I understand why they did it, I'm a little disappointed in the lack of variety in fish and bugs (which are not neighbors but things that you catch). In the main games, a huge motivator is finding rare fish and bugs to fill your encyclopedia. However, it Pocket Camp, fishing and bug catching just becomes a way to farm for money or rewards from neighbors because you basically always know what you're going to get. Everything feels a lot less self motivated and more motivated by what the neighbors want, which is unfortunate because it detracts from that feeling of freedom that is so appealing in the main line of animal crossing games. I'm hoping that as I move further in the game that I will be more free to customize my camp the way I want rather than trying to appeal to the neighbors. Obviously, the game is doing very well for just being released, already being on the recommended page in the app store, as well as being played by a majority of my friends. I think it will probably lose popularity much like Pokemon Go did, but still be the kind of game that you can visit when you just want a fun little relaxing game to play.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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