As the title suggests, next year we may jump from Unity to using Unreal Engine 4. Overall, I'm very for this idea, even if it might mean having to work over the summer to learn a new engine and programming language. While Unity uses C#, UE4 uses C++. I don't know what the differences between the two are, but I think it would still be worth it to learn a new coding language. The main difference between coding in Unity vs coding in UE4 though is that UE4 also has the option to use a more graphic-based interface to code. I think this is awesome because it means we can easily code the basic stuff, and then go into the actual script for complex stuff. I think this will get rid of a lot of tedious work when coding and make it go by faster.
UE4 in general seems awesome! The graphics are amazing and I'm really interested to see where it goes, especially because of it's advances in VR which I talked about in depth here. For those who don't want to read, they've made a bunch of new technological advances to make their VR run smoothly and still have amazing graphics (which is all important, because if it doesn't run smoothly it can make the user nauseous). I'm still amazed that the engine is free because it seems really complex. Even though my computer is pretty slow, I've seen first hand from the game Obduction by Cyan (even though I haven't even gotten to the coolest parts) that you can do AMAZING things with UE4. I know it will take a long time to learn and might be frustrating, but I think overall, switching to Unreal Engine 4 would be a good investment, especially for people planning on staying in the game industry in the future.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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