I seem to have a bit of a problem, although I am getting better. (Slowly.)
I am bad at committing to long-term projects. It's not that I don't have ideas for long-term projects, or don't want to do them, it's almost the opposite. I have too many ideas and want to do all of them, meaning none of them ever get finished. This has been an issue I've had for many years and I know it's a pretty common one. Especially with wanting to do animations, I'll often start something, work on it for a little bit, then get a new idea, work on that, and forget about the original one. The cycle continues again and again. This happens even when I have grand plans for something, and I think I've finally figured out why. The first main reason is that I need to study technique a lot more. A lot of times, I would be so close to finishing a sketch, but then I got to the hands and no matter what I did they turned out wonky, and especially a few years ago, that would always drive me away. I've gotten a bit better at trying to face challenges rather than running from them, but if I was to study anatomy more, do more figure drawing, and just practice a bit more, I think I would be able to overcome challenges much more easily, and I wouldn't get frustrated with a project as fast. At the same time though, I'm not going to wait on developing a perfect art style to create bigger projects. Even if my art gets way better later, it's worth it to be working on big projects now to get experience, have fun and make something I'm proud of, and at least capture the idea, even if I want to recreate it better later when I am more skilled. It just means, as I'm doing these projects, I should do exercises to improve too. The second main reason is trying to plan before I've gotten a feeling for the work. I realized this one from my two most successful creative commitments this summer. For me, diving in without a ton of planning and just starting somewhere is incredibly important, at least right now while I'm inexperienced. Creating a calendar schedule for producing an animatic is pointless if I've never tried making an animatic before and have no idea what that time frame should be, or what I actually need to do to accomplish my goals. Instead, it's better to dive in (especially in digital art where there's an undo button), get a feel for what's going on, get excited about what's going on, and to THEN create a schedule. With the two projects I did this with, I actually committed! The first got cut short because of a broken arm making it hard to stick with my schedule, but the second is something that I'm still working on and have made a ton of progress in and I'm loving how it's turning out. It can be hard to commit to one idea when there are so many good ones out there, but it is really worth it to get the outcome that can only come from long periods of hard work.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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