My last post was about vectors. This post focuses on the other kind of image/program: Bitmaps. Though similar, Bitmap programs, such as Photoshop, are used for more realistic pictures thanks to their wide array or colors and "pixel perfect" design. I like bitmap images because of that, although making/ editing them can be tedious work since specificity is key, though it's worth it for the finished product.
I prefer using Photoshop rather than Illustrator, mainly because of the tools. It's nice to have a classic eraser tool again, rather than Illustrator's eraser that is more like scissors because it splits things up. We hadn't really explored the brush tool of Illustrator thoroughly, but it seems like in Photoshop it is much easier to just draw with the paint tool to make a shape or to color something in. I like how specific I can be in Photoshop with the quick mask feature being used to clarify selections, though it does take a while. I like bitmaps better because I have used more bitmap programs, and it feels closer to traditional art. There's a different logic needed in order to use vector programs which will take a little while to adjust to. I see why Illustrator would be useful, but I prefer Photoshop myself. Bitmaps programs could be used for texturing things in video games since they can be extremely specific and realistic. Most game art from the cover of the box to promotional images to art in the game could be done with bitmap programs. Bitmaps could be used a lot more than vectors, though vectors would still be needed for logos and other such things. Using both according to the strengths and weaknesses of each would yield the best results.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
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