I am a bit behind on the 3D modeling tutorials that we have been doing in class, but I am starting to catch up. So far I have learned basic 3D modeling techniques and am just starting on the lessons on rendering. This has been working with basic primitives, and using different materials on models. While the tutorials are good ways to learn 3ds Max, they feel fairly repetitive. Repetition is important in order to master skills, but I guess I just don't like following tutorials over and over again so much. My favorite projects so far have been the ones where I have had more freedom and not had to exactly follow a video. I liked the futuristic city because it involved using many different tools to make interesting shapes, and I got to really experiment with the bevel, extrude, and connect tools in different ways. Texturing the spaceship was also a fairly fun project because it made it look a lot cooler and I could experiment with different materials. However, I think the most useful tutorial was probably making flowers because it taught basic but interesting modifiers which are very useful. In the future I should be able to make much more realistic models now that I am starting to learn how to texture the models that I've made. I still have a lot to learn about 3ds Max, but I feel like I'll be able to get there fairly soon.
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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