For the past half year, I have not really touched any bit of scripting in game design. As someone who has been primarily pursuing art both in and out of class, it makes sense that I wouldn't do much coding, but as someone whose second choice of career would be programming, it does not make sense at all.
And I can genuinely say I miss it. My current work in CTE advanced studies is - while pretty fun to me - pretty time consuming but simple work. I mostly simplify polys of models Julia has made. There's no art in that. But I do enough art outside of class to still be creatively fulfilled. However, though poly simplification often is like a puzzle, it's an easy one. I am not fulfilled with challenges involving logic. Obviously I can not expect this fulfillment to come from class at this point though. That would mean asking people who are currently way less rusty than me to sacrifice the quality - or at least speed at which said quality is made - of the game for me to just have fun. Then, though I would have enough logic-based work to be happy, the lack of progress/working game would make me unhappy. So, this means it's time for independent, outside of school coding time. I haven't decided what I want to do for sure yet, but I think I'm down to three options
Basically, I'm hoping to get back into coding, and though I don't have an exact plan for how to do that just yet, I want to get there by Christmas so that I can start working on a project to sharpen my skills again.
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This week was literally just the chicken simplification. Need I say more? But seriously, I did make the file size much more manageable and found the smoothing tool to be very helpful, and the chicken is now as done as it's going to be (unless there are major problems). My other teammates also moved to getting scripting done! Moving forward is kind of scary because I have to texture a complex object. Either it will be UVW unwrapped in Photoshop (hopefully) or each part will be individually textured with Unity and exported as a Unity asset package (back up plan). Either way, it will be a challenge but it will get done. Goals for Next Week:
My progress meeting with Mr. B was really quick. He seems to be happy with the progress that we're all making. I took a break from working on the upstairs new building too much this week because I wanted to get the chicken simplified so that Sam can start working on the animation and so that Ryan has a model to use when he is trying out pursuit scripts. So far it has gone pretty well, but I realized that even though they were the first things I simplified, the feet still have 2,000 vertices! That's a lot, especially considering that the entire object now has 9,000 vertices. Originally it had around 12,000 polys, so I'm happy with my progress, but I need to get it to even fewer if we want the game to not be a laggy mess. Goals for Next Week:
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AuthorHi, I'm Abi, a DSA student who likes games, drawing, writing, and acting. Archives
February 2020
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